The cruel Lysimachos dominates Thrace, and Macedonia, the heart of the empire, has fallen to Cassander the usurper. This pack adds new color to the Wars of the Diadochi, including new units models and game flavor. New Event Art: Dedicate new art for the included unique events. New music: Special music composed specifically for the Hellenistic players. Developed by Paradox Development Studios. All other trademarks, logos and copyrights are property of their respective owners. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
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Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Recent Reviews:.
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Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. As a small note: those opting in to the Cicero open beta will already have experienced many of these changes in action. Reworking the Simulation. Now that the summer hiatus is over, dev diaries for the Cicero update will be getting back into full swing, starting with the explanation of a few features that we've been tinkering with recently. Prior to 1. As part of the redesign here, our collective noun for these will now be Territories. A Territory can be assigned any one of the following categories: Settlement : Representing a sparsely populated area of land, settlements have penalties to output, migration speed, and poptype ratio.
Settlements will only support one building, but will have their own unique set of powerful buildings, so you can specialize them accordingly. City : Cities have a large bonus to population capacity, and will act as focal urban centers for your empire. Cities will also have a penalty to trade good production - they will tend to consume, rather than create, resources. A metropolis will not have access to any unique buildings, but will improve living conditions for certain pop classes.
Latifundia are limited to territories where Mines are not applicable. Requires Vegetables, Grain, Fish or Livestock. An important part of this rework is the visual appearance of territories on the world map.
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Whereas previously, each territory showed buildings appropriate to the population of said territory, only Cities and Metropolises will now do so: To accompany the cities rework, we are introducing a Food mechanic, to simulate the importance of a constant supply in the ancient world. A modicum of food will be produced by all territories depending on their terrain type. Food itself will be stored on a Province level, and consumed by the pops living within the Province, based on their type.
In the beginning of the game, most Provinces will likely be able to sustain their own population, however, as the population of territories increase and more cities are founded, they will start taxing the food supply of a Province greatly.
This brings me to the more intriguing aspect of the food supply system. Various trade goods such as Grain, Fish, Livestock, and Vegetables, will now provide a flat increase to monthly food. These will be traded in the same way as before, however, the importance of these goods to large cities should not be understated. As a burgeoning urban area such as Latium begins to grow, more and more food will be needed to sustain the population there. Of course, food is not solely a negative consideration. Province food storage can be enhanced by constructing granaries in constituent Cities or Metropolises.
Bonuses to population growth and local defensiveness within the Province will be applied for every 12 months of stored food present in the Province Food Supply. Naturally, food ties in strongly to warfare, with friendly units who would otherwise take attrition instead consuming a relative amount of food within a Province. Additionally, if a Province Capital falls to an enemy, they will be able to use the food supply to prevent attrition for their own troops. Sieges, blockades, and occupation will reduce the food production of a Territory, which, in the case of Provincial Capitals, will also reduce any imported food, eventually starving a Province of its food supply.
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